![]() ![]() There’s nothing more satisfying than slamming an opponent just as he's about to unleash a super-striker shot. Items can really turn the tide of the match. ![]() All the shells come in two variations: three-shot and one large shot. There’s also a blue shell that freezes players in a block of ice. As in Mario Kart, green shells bounce all over the place while red ones home-in on targets. Other items include bananas, which will trip up anybody who steps on them, and shells. There seems to be some amount of rubber-band AI in the game, in that a team that is way behind will gain access to amazingly powerful items such as the Chain Chomp and the Invincibility Star. Items range from wimpy to incredibly powerful. The only time you’ll control him is after he catches a ball, when he needs to release it. Your goalie is controlled automatically, and he does a very good job keeping the goal free of balls. Checking an opponent without the ball will give the opposing team an item, which could come back to haunt you later on in the game. This move is very powerful, but there is a drawback. You can also check your opponents to get the ball away from them. Slide tackles will steal the ball away from your opponent (though you’ll be tripped up if you tackle from behind). On the defensive side of things, there are numerous ways to take out your opponent. This mechanic is incredibly important to master, as any goals scored with these “super-striker” shots are worth two points. If both marks are hit in their target areas, the shot is guaranteed to go in even if it’s snagged by the goalie, the power of the shot will drag him and the ball into the net. The closer you hit to the marks on the meter, the better the chance a shot will go in. Once a full charge is reached, a meter (similar to the one used for punts and kickoffs in American football games) appears on screen. After charging their shots up to the normal max, their power can be further increased. Shots can also be charged up to increase their effectiveness and produce items.Ĭaptains, also known as strikers, have the biggest opportunity to make goals. Lots of goals are made on one-timers, where one player passes the ball to the other, and the receiving player shoots the ball immediately. Getting a clean shot at the goal is challenging and requires teamwork. Possession constantly switches back and forth between players, as they use every weapon and tactic at their disposal to take control of the ball. The game puts up quite a fight on higher levels of difficulty, though, and requires a complete mastery of all gameplay mechanics to beat. Picking up the controls doesn’t take much time at all, and most players will quickly out-play the computer on the “rookie” difficulty level. The R button can be used as a turbo, though it’ll lessen your control over the ball, and the L button can be used to convert normal passes and shots to lobs. It’s a simple control set, and works in favor of the game’s fast-paced action. Defense can switch players, slide-tackle, check, and also use items. On offense you can pass, shoot, deke, and use items. Some are more aggressive while others focus more on technique.Ĭontrol is fairly simple. Each captain has his or her own strengths. Each team also has a goalie, played by an alligator (who doesn’t seem to be from any Mario game that this reviewer can recollect). Captains include Nintendo mascots such as Mario, Wario, Peach, and Yoshi, while sidekicks are small-time Mario characters including toads, koopa troopas, Birdos, and hammer bros. Teams are comprised of five members, including a captain and four sidekicks (all of which are the same). Super Mario Strikers, developed for Nintendo by Next Level Games (NHL Hitz Pro), infuses the game of soccer with classic Nintendo charm in addition to pumping it full of pure chaos. ![]() Now he’s adding soccer to his list of extra-curricular activities. In addition to franchise sequels of both Mario Kart and Mario Party, he’s also found time to dance and play tennis and baseball. ![]()
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